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Shilian Boyan (Beijing) Technology Co., Ltd

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    906, Building A, Olympic Century Center, Huilongguan, Changping, Beijing

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Neuromusculoskeletal system equipment

NegotiableUpdate on 05/06
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Overview

Neuromusculoskeletal system equipment, Shilian Boyan provides one-stop cellular mechanics, micro material mechanics, 3D printing research equipment and technical services to understand human movement and its relationship with the brain. Its equipment integrates multi-scale modeling methods, including muscle, bone, and neural models, for real-time capture and inspection analysis of motion and movement.

Product Details

Manager Jin

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Neuromusculoskeletal system manufacturer

Neuromusculoskeletal system, ,

Neuromechanics Experimental Device System (Neuromechanics Research Device)

Multi scale neuromechanical model system for human motion

Human computer interaction neuromuscular skeletal model, neuromuscular control human motion system, motion EEG analysis system, control neuromechanical simulation and sensory feedback model system device, driven musculoskeletal modeling, based on neuromuscular elements and modeling human motion prediction framework, human neuromuscular skeletal motion mechanics system, dynamic simulation and measurement of human exoskeleton mechanical function, human motion control analysis system, multi-scale modeling device for neuromuscular system

Overview of System Functions:

The study of human movement originates from the coordinated interaction between the nervous, muscular, and skeletal systems. Examine the combined effects of bones, muscles, and nervous system, as well as how they interact to generate the movement required to complete a physical task.

Intended to understand exercise and its relationship with the brain. Explain the field of movement by combining the efforts of muscles, sensory organs, pattern generators in the brain, and the central nervous system itself.

Applications include understanding the potential mechanisms of motor neuromuscular and musculoskeletal functions, alleviating health issues through neural mechanical interactions in composite neuromuscular skeletal systems, and designing and controlling robotic systems.

This device develops a comprehensive multi-scale modeling method, including muscle, bone, and neural models. The combination of high-density (HD-EMG) and blind source separation is used to identify interfering HD-EMG signals that are simultaneously controlled by many

The spike train set of spinal motor neuron discharges in muscle fibers. Developed a multi-scale musculoskeletal modeling formula driven by the discharge of motor neurons in the body, used for high fidelity estimation of calculated musculoskeletal forces.

This will enhance the analytical ability of how nerve controlled muscle tissue interacts with bone tissue, thus opening up new avenues for understanding the etiology, diagnosis, and treatment of neuromuscular/orthopedic diseases.

  • A comprehensive and systematic data detection and analysis system for analyzing the coordination and interaction of internal movements, actions, and mechanical forces in the human body

  • Analysis and evaluation of control, coordination, and interaction between the nervous, muscular, and skeletal systems

  • Real time capture, examination, and analysis of the combined effects of bones, muscles, and nervous system on movement and motion

  • Research on the human body, human-machine movement movements, and their relationships with the brain, bones, and muscles

  • Explain the field of movement by combining muscles, sensory organs, pattern generators in the brain, and the central nervous system itself

  • Study the potential mechanisms of motor neuromuscular and musculoskeletal functions

  • Health issues such as neural mechanical interactions in the composite neuromuscular skeletal system

  • ● Other neural and motor related issues in the human body

  • Ensure collaborative work between components to provide comprehensive, systematic, and high-quality capture and data analysis for your research needs

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Click to add image description (up to 60 words) edit


Click to add image description (up to 60 words) edit

Neuro control coordinates motor movements, visualizes the human musculoskeletal system, muscle recruitment monitoring and analysis system, human motion collaborative mechanics system model, neuro muscular control of human motion, human motion mechanics mechanism analysis system, neuro motion control analysis system, neuro musculoskeletal system, dynamic motion control device, motion control and motion relearning

Human sensory motor system, skeletal motor neuromuscular state estimation and analysis system, human motor behavior experimental device, muscle activation recruitment and capture analysis system, control analysis system for exoskeleton model, neural mechanics experimental device, control and coordination analysis of neuromuscular system, human neuro musculoskeletal system, motor function experimental device, motor neuromechanics model

Modeling becomes easier

Directly from the mark I M U、 Generate muscle models from motion capture data collected by electromagnetic trackers and C3D files.

User defined&imported models

Import the O p e n S i m model, define your own model or modify an existing model. Use data from theme settings to make your model theme specific

Data analysis and visualization

Apply color and opacity to muscles to visualize recruitment levels. Draw individual muscle strength to understand the relative contribution and ranking of individual muscles. Compare muscle torque and external joint torque. Analyze the quality of optimization by comparing the sum of internal muscle torque and total joint torque.

Flexible and sturdy

Use your existing collection methods. The system automatically links the kinematic and dynamic data collected in the system to the muscle model static optimization program. Optimization power or activation.

Allow users to model, animate, measure, and coordinate neural control of 3D musculoskeletal graphics. The musculoskeletal model includes representations of bones, muscles, joints, ligaments, and other physical structures that can be manipulated by the user through a graphical interface. These models can be used to simulate any number of movements, such as walking, cycling, running, jumping, weightlifting, and throwing.


  • Motion Capture Importer- You can import motion capture files (C3D, TRB, TRC) for playback and measurement. It can also import data in real-time from motion analysis systems and create animations of 3D models when capturing data.

  • Gait report- The motion report tool creates a set of motion reports, including gait. These reports include mean, standard deviation, and data comparison. For gait reports, the tool calculates gait events and automatically divides recorded movements into left and right strides. Contains formatted Excel charts for easy comparison or research of data.

  • scriptScript tools use commands to execute scripts to load models and motion data, perform dynamic simulations, and create drawings and reports. Scripts can also be used to save tool settings for restoring them the next time a specific model is launched or loaded.

  • Model scalingThe scaling utility automatically scales the generic model to match any size of individual based on the measurement results of static motion capture experiments. All model components, including muscle pathways, will scale with body parts.

  • Muscle wrappingUsers can interactively define spheres, ellipsoids, cylinders, and torii for muscle tendon actuators to wrap around. The muscle path will be automatically calculated on these objects, allowing for the calculation of muscle length, strength, and arm movement for the wrapped muscles.

  • live broadcastAs long as any attribute of the muscle changes, the real-time map of muscle attributes will be updated. This allows users to immediately observe the effects of moving attachment points, wrapping objects, or any other attributes on muscle length, arm strength, and force.

  • Bone deformationUsers can twist bones into new shapes to simulate various types of bone deformities, such as tibial torsion or femoral anteversion.

  • Video import/exportSports data videos can be imported during sports animations and played on virtual screens. This makes it easy to compare model animations with real-time videos. The video can also be exported from the model window to an AVI file.

  • outer skinSkin refers to a three-dimensional polygonal surface connected to one or more body parts. By linking to one or more body parts, the skin can be deformed when joints move. Skin can be used to represent anatomical skin, muscle surfaces, ligaments, or other surfaces. They can also be rendered with texture maps to enhance realism.

  • Image user interfaceThe updated user interface elements make it easy to interact with the model and change the display properties of bones, muscles, and other components. The system now supports "drag and drop", making it easy to load models or motion data, and perform functions such as adding bones or running scripts.

  • OpenSim compatibilityCan be connected to OpenSim, an open-source software system that allows users to create and measure dynamic simulations of motion. OpenSim extends the functionality of the system by providing additional dynamic features, including residual reduction and computational muscle control. OpenSim can import and export the system model, allowing users to utilize the functionality of both applications.