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Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
Shilian Boyan (Beijing) Technology Co., Ltd
Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
This system is a one-stop turnkey 3-D motion capture and data integration analysis system, designed to synchronously collect data from various motion trackers EMG()、 Data from force measurement platforms, hand sensors, EEG electroencephalography (EEG), quantitative EEG (qEEG) systems, digital videos, event markers, and other analog devices, virtual reality, and tactile devices, used for clinical, biomechanical, neural control, and sports drug applications involving complex motion analysis.
The data generated by the system from a rich collection of analysis tools can be immediately replayed through graphical displays of all data outputs. Stunning 3D computer rendered object animations can be viewed as skeletons, simple sketches, or human figures. Integrate and use widely available hardware in the market to achieve real-time measurement of human movement, brain activity, eye movement, muscle recruitment, and external forces acting on the body.
This system can integrate motion capture with hardware from all mainstream manufacturers in the market, accurately locate and synchronize data with other components. Ensure that the components you select work together and use computer rendering and graphics display for real-time presentation.
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Analyze key throwing indicators, such as biomechanical alignment; Rotation and acceleration of pelvis, torso, shoulders, and elbows.




hardware
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Use optical cameras, electronic magnetic trackers, or inertial sensors to capture and analyze moving machinery.
Combining multiple kinematic techniques into a comprehensive motion capture system to simultaneously leverage the advantages of each technique. For example, electromagnetic sensors can be used to track detailed hand movements, while markers can be used to track other body parts.
Define and animate objects
Track and animate objects as they interact with each other. Define objects such as physical targets, sports equipment, balls, body parts, and trajectories.
Customize visual display
Display performance metrics in text format within animation windows or time series charts to obtain clear, concise, and immediate technical feedback. Incorporate synchronized digital videos to provide familiar references for coaches and athletes.
comprehensive analysis
Automatically identify throwing stages and evaluate the mechanics of each stage. Analyze indicators such as acceleration, deceleration, segmented velocity, and joint angle.
biofeedback
Use built-in visual or audio biofeedback prompts from any raw or processed data to modify throwing techniques. When the target value is reached, provide a tone to encourage actions with a "success" tone. Or provide a 'negative' tone to prevent the movement mode.
Provide a turnkey package of hardware and software for motion capture, tailored to the needs of strength and conditioning professionals.



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Motion Analysis
Track full body movements for evaluation, assessment, and training. MotionMonitor simplifies the collection and analysis of biomechanical data. Simultaneously track fitness equipment or exercise objects and set animations for them, such as throwing, baseball, cycling, kettlebells, free weights or barbells, and so on.
performance metrics
Use quantitative data to evaluate common performance indicators. Click the button to access data such as vertical jump height, strength, power generation, and range of motion.
biofeedback
Provide real-time visual and auditory biofeedback for behavior correction and regulation. Using virtual reality to expand visual feedback and create an immersive experience for athletes.
Application diversity
Analyze various applications, including fatigue programs, injury prevention screening, and rehabilitation progress. Using equipment for teaching and research purposes
Modular and scalable
Add synchronized reference videos, eye tracking, and force plates to create a complete evaluation system. All systems can be seamlessly upgraded, so devices can be added over time as teaching and research needs evolve.
Throwing is a sport that originated in ancient Greece. The representative work of ancient Greek sculptor Milon, "The discus thrower," around 450 BC, illustrates the long history of throwing sports. In ancient times, the equipment used in throwing competitions was flat and round stones, and there was no unified standard for weight. During the competition, athletes stand on a stone platform, perform several pre poses, and then throw the stones to determine the winner based on distance and posture
The Origin and Development of Throwing Sports
Throwing stones and beasts is a skill used by primitive people for production and self-defense. Sometimes, they surround wild beasts. Grab the stones on the ground and throw them fiercely; Sometimes, they secretly touch the vicinity of wild beasts, hold stones in their hands, aim at prey, and throw them over; Sometimes, primitive humans would throw stones to resist the attacks of wild beasts in order to avoid being harmed. This series of means of life is probably the beginning of human throwing activities, although at that time it was not aimed at gaming entertainment or sports.
In its development, throwing activities have been mostly applied in military struggles, becoming a combat skill and a means of training soldiers. According to "Records of the Grand Historian: Biographies of Wang Jian of Baiqi", in 224 BC, Emperor Qin Shi Huang launched an important battle to unify the six states, the Battle of Qin and Chu. At that time, General Wang Jian of the State of Qin led a 600000 strong army stationed in Tianzhong Mountain, with a battalion of more than ten miles, firmly guarding the walls and not fighting against the Chu army; However, prolonged resistance without fighting can also lower the morale of one's own army. So a series of sports and entertainment activities began in the Qin army, during which soldiers practiced skills such as "throwing stones and long-range" every day, using heavy stones to practice throwing. For several consecutive days, the combat capability of the Qin army has greatly improved; The Chu army, on the other hand, showed a significant decrease in sharpness, low morale, and physical fatigue. The Qin army completely annihilated the Chu army.
In the Han Dynasty, the training of throwing skills was given more attention and became a part of military training and assessment. Gan Yanshou, the great general of Emperor Wu of Han, not only excelled in jumping compared to others, but also excelled in his stone throwing skills. At that time, a stone weighing twelve pounds was powerful in prolonging life and could be thrown with one's hand. During the Han Dynasty, twelve pounds were equivalent to six pounds today. Gan Yanshou was able to throw "two hundred (ten) steps" away, which is 28 meters, demonstrating his superb throwing ability. Due to activities such as throwing stones, they are not as easy and leisurely as games like soil throwing and throwing, but are filled with the courage and martial spirit of soldiers, which can cultivate their martial and fierce character. Therefore, they have become the most popular item in military training throughout history. During the Tang Dynasty, Emperor Gaozong of Tang ordered the recruitment of those who "throw stones, exceed the distance, and bravely crown the three armies" to be "recorded and sealed in". Under the strong promotion of rulers and widespread military training, activities such as throwing stones later developed into a * military skill. In "The Legend of Water Travel," there is a description of Zhang Qing, a former governor of Dongchang Prefecture who later defected to Liangshan and became a general of the Five Tigers of the Horse Army. He skillfully combined the power throwing skills of the general's team with the technical throwing skills of the people, and developed a strong ability to "fly stones and hit people". The numerous heroes and heroes of Shuibo Liangshan, such as Lu Zhishen, General Hu Yanzhuo, and Golden Spearman Xu Ning, although all of them were highly skilled in martial arts, were all beaten with bruises and bruises by Zhang Qing's "flying stones", and were in a state of embarrassment. Here, throwing skills are no longer just about unleashing strength, but throwing techniques have also become an important component of such activities.
With the development and progress of society, throwing activities that began with primitive people throwing stones and beasts have gradually evolved into a game and military training skill. With the increase of new content and the emergence of more tools, throwing skills have lost their original function, but as a way to exercise arm strength, enhance physical fitness and technical skills, they are still retained. It can be said that the emergence and development of throwing events in modern sports such as javelin, discus, shot put, etc. have a certain relationship with the popularity of ancient throwing games.
In the Warring States period, in order to unify the army, the Qin army advocated a training method called "throwing stones at a distance" among the troops, allowing soldiers to practice throwing and arm strength, which enhanced the quality of the army and soldiers and improved their combat capabilities.
From the Han Dynasty to the Tang Dynasty, the military awarded those who had throwing skills with the title of "reward with salary".
In the Ming and Qing dynasties, due to the development of throwing, various methods emerged, including improved tools, such as the Mongolian throwing "Bru", which has many forms. It is mainly used for throwing far, accurate, and of course, there are many others. So, the development of throwing has had a great impact on the development of modern sports, including discus, javelin, shot put, and so on.
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