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Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
Shilian Boyan (Beijing) Technology Co., Ltd
Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
This system is a one-stop turnkey 3-D motion capture and data integration analysis system, designed to synchronously collect data from various motion trackers EMG()、 Data from force measurement platforms, hand sensors, EEG electroencephalography (EEG), quantitative EEG (qEEG) systems, digital videos, event markers, and other analog devices, virtual reality, and tactile devices, used for clinical, biomechanical, neural control, and sports drug applications involving complex motion analysis.
The data generated by the system from a rich collection of analysis tools can be immediately replayed through graphical displays of all data outputs. Stunning 3D computer rendered object animations can be viewed as skeletons, simple sketches, or human figures. Integrate and use widely available hardware in the market to achieve real-time measurement of human movement, brain activity, eye movement, muscle recruitment, and external forces acting on the body.
This system can integrate motion capture with hardware from all mainstream manufacturers in the market, accurately locate and synchronize data with other components. Ensure that the components you select work together and use computer rendering and graphics display for real-time presentation.
Analyze key throwing indicators, such as biomechanical alignment; Rotation and acceleration of pelvis, torso, shoulders, and elbows.




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hardware
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Use optical cameras, electronic magnetic trackers, or inertial sensors to capture and analyze moving machinery.
Combining multiple kinematic techniques into a comprehensive motion capture system to simultaneously leverage the advantages of each technique. For example, electromagnetic sensors can be used to track detailed hand movements, while markers can be used to track other body parts.
Define and animate objects
Track and animate objects as they interact with each other. Define objects such as physical targets, sports equipment, balls, body parts, and trajectories.
Customize visual display
Display performance metrics in text format within animation windows or time series charts to obtain clear, concise, and immediate technical feedback. Incorporate synchronized digital videos to provide familiar references for coaches and athletes.
comprehensive analysis
Automatically identify throwing stages and evaluate the mechanics of each stage. Analyze indicators such as acceleration, deceleration, segmented velocity, and joint angle.
biofeedback
Use built-in visual or audio biofeedback prompts from any raw or processed data to modify throwing techniques. When the target value is reached, provide a tone to encourage actions with a "success" tone. Or provide a 'negative' tone to prevent the movement mode.
Provide a turnkey package of hardware and software for motion capture, tailored to the needs of strength and conditioning professionals.



Motion Analysis
Track full body movements for evaluation, assessment, and training. MotionMonitor simplifies the collection and analysis of biomechanical data. Simultaneously track fitness equipment or exercise objects and set animations for them, such as throwing, baseball, cycling, kettlebells, free weights or barbells, and so on.
performance metrics
Use quantitative data to evaluate common performance indicators. Click the button to access data such as vertical jump height, strength, power generation, and range of motion.
biofeedback
Provide real-time visual and auditory biofeedback for behavior correction and regulation. Using virtual reality to expand visual feedback and create an immersive experience for athletes.
Application diversity
Analyze various applications, including fatigue programs, injury prevention screening, and rehabilitation progress. Using equipment for teaching and research purposes
Modular and scalable
Add synchronized reference videos, eye tracking, and force plates to create a complete evaluation system. All systems can be seamlessly upgraded, so devices can be added over time as teaching and research needs evolve.
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The key to throwing action is to open the foot forward and backward, slightly bend the knee joint of the back foot, and straighten the front leg
The five fingers are naturally separated, and the ball is placed at the base of the index finger, middle finger, and ring finger. The thumb and little finger are naturally supported on both sides of the ball, and the wrist is bent backwards to prevent the ball from sliding and easily control its direction. After grabbing the ball, place it in the collarbone groove of the shoulder, press it against the neck, slightly turn the hand outward, palm forward, and bend the elbow.
From the perspective of track and field sports, javelin throwing is classified as a throwing event. In addition to the general characteristics of throwing events, it also has its own unique features in terms of venue, equipment, movement techniques, athlete body, and training.
The main characteristic of throwing technique is sudden hitting, often at a distance of 4-5 meters from the basket. Controlling players usually don't need to jump too high and can adapt to the situation. He can shoot like a normal jump shot or like a low layup. And the ball has a high arc after being shot, often hanging on the head of the defender and not easily blocked.
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