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Product price of human motion collection and analysis system

NegotiableUpdate on 06/16
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Overview

The price of the human motion collection and analysis system product, MotionMonitor, is a one-stop turnkey 3D motion capture and analysis system designed to integrate various hardware, digital video, event tagging, and other simulation devices, virtual reality, and tactile devices, while synchronously collecting and analyzing multi-source data in real-time ..

Product Details

Product price of human motion collection and analysis system

Human motion collection and analysis system, ,

Motionmonitor from the United StatesTM One stop real-time motion capture and multi-source data synchronization analysis system

A real-time 3D motion capture and analysis system with strong integration capabilities, capable of integrating various capture and analysis hardware for real-time synchronized data analysis, used for clinical, biomechanical, neural control, and sports medicine applications involving complex motion analysis.


Human motion capture and analysis system, motion training analysis system, biofeedback testing and analysis system, optical 3D motion capture system, whole body motion collection and analysis system, comprehensive human motion capture and analysis system, eye tracking and 3D gaze, motion CT-MRI registration system, biomechanical motion analysis system, human motion capture and analysis system

MotionMonitor is a one-stop turnkey 3D motion capture and analysis system designed to integrate various hardware, including but not limited to motion trackers EMG()、 Force measurement platform, instrument treadmill, instrument staircase, hand sensor, EEG, quantitative EEG (qEEG) system, digital video, event tagging and other analog devices, virtual reality and tactile devices, while synchronously collecting and analyzing multi-source data in real-time.

The data generated from the rich collection of analysis tools can be immediately replayed through graphical displays of all data outputs. Stunning 3D computer rendered object animations can be viewed as skeletons, simple sketches, or human figures. Integrate and use widely available hardware in the market to achieve real-time measurement of human movement, brain activity, eye movement, muscle recruitment, and external forces acting on the body.
MotionMonitor can integrate and accurately locate the hardware of all mainstream manufacturers in the market for sports, and synchronize data. Ensure that the components you select work together and use computer rendering and graphics display for real-time presentation. The data output includes joint forces and moments, as well as user-defined variables synchronously received from the virtual environment, and all motion and dynamics data, including joint forces and moments calculated using top-down or bottom-up inverse dynamics models. Provide comprehensive, systematic, and high-quality data for your research needs.
The data can be used in an intuitive drop-down menu that does not require programming. Users can write scripts to define additional data and events, and extend inherent functionality together with statistical modules.

With this system, you can integrate various hardware and synchronize real-time action analysis in all aspects:
·Customize comprehensive solutions to ensure you achieve research goals .....
Determine which technology and configuration are suitable for your * needs
·Integrate any motion capture analysis hardware on the market to leverage the advantages of each technology and ensure cost-effectiveness.

·To avoid the hassle of dealing with multiple suppliers, MotionMonitor's support team can solve hardware and software related issues with just one click calling.
·Convenient and efficient analysis:
The system has a built-in drop-down menu and one click buttons for comprehensive and systematic high-quality data analysis. Users can also customize the interface and create icon driven interfaces for quick and easy setup, collection, and analysis processes. The icon ensures that all operators collect data in a consistent manner, thereby reducing the introduction of errors during the process.


Body motion acquisition and analysis system, position tracking force plate integration system, motion tracker EMG EEG integration system, multi-source motion data analysis system, human motion capture and analysis system, comprehensive human motion capture and analysis system, head and spine tracking and testing analysis system, neuroscience and motion control analysis system, muscle modeling system, whole body motion capture and analysis system

This system is a platform with strong integration capabilities in the motion capture analysis industry, including but not limited to the following brands:

-TrakSTAR location tracker from Ascension, USA
-Polhemus' Fastrak Position Tracker
-Polhemus' Patriot position tracker
-Polhemus' Liberty Position Tracker
-Polhemus G4 Position Tracker
-Haw motion capture camera from Motion Analysis Corp
-Eagle motion capture camera from Motion Analysis Corp
-Motion Analysis Corp's Osprey motion capture camera
-Kestrel motion capture camera from Motion Analysis Corp
-Qualisys' Oqus motion capture camera
-Qualisys' Miqus camera
-VICON's Vero Camera
-VICON's Bonita Camera
-VICON's Vantage camera
-VICON's T-series cameras
-VICON's MX camera
-Optitrak Flex motion capture camera from Natural Point
-Natural Point's OPrime motion capture camera
-PhaseSpace's Impulse and Impulse2 motion capture gloves, cameras, and capture systems
-Visualeyez 3D motion capture system from Phoenix Technologies Incorporated
-Thern Digital's Optotrak 3020 and Certus
-Metria Innovation's MPT Moir é Phase Tracking System
-Xsens Inertial Measurement Unit
-Delsys Inertial Measurement Unit
-APDM Inertial Measurement Unit
-InterSense Inertial Measurement Unit
-Bertec force measuring platform
-AMTI force measuring platform
-Kistler dynamometer
-Bertec Instrument Stairs
-AMTI Instrument Stairs
-Bertec instrument treadmill (providing real-time dynamic control of the treadmill)
-ATI miniature weighing sensor
-AMTI miniature weighing sensor
-Bertec miniature weighing sensor

Why choose this system?
-Gather the strengths of various schools for my use, systematically and comprehensively analyze and integrate data


  • A turnkey 3D motion and motion capture and analysis system, designed to analyze all aspects of various movements and movements


  • ● Gather the strengths of various companies for my use: support and provide a wide range of motion and sports hardware on the market


  • ● Ability to translate your research into your own clinical, teaching, ergonomic, or sports applications


  • A complete set of multi-scale biomechanical research and rehabilitation software


  • ● One stop flexible selection according to needs, meeting various needs for motion and motion capture, monitoring, and analysis


  • ● Provide more comprehensive and systematic motion capture and analysis data (including bones, muscles, blood vessels, nerves, and external stimuli, etc.)


  • A complete one-stop turnkey 3D motion capture and analysis system: integrating the strengths of all mainstream motion and sports hardware in the market, comprehensively and systematically digging, analyzing, and integrating data.


  • ● Support real-time data collection from a wide range of hardware (all mainstream motion and sports hardware on the market).


  • ● Use force gauges, hand sensors EMG、 Eye tracking, video EEG、 Synchronize the collection of motion data through virtual reality, tactile, and simulated data, simplifying the collection and analysis process.


  • Provide real-time playback through graphical display of raw or processed data.


  • No programming work required - from setup to data collection to analysis, operations can be completed through radio buttons and drop-down menus.


  • Provide a universal software platform that spans various hardware systems, taking advantage of the strengths of each company and offering higher cost-effectiveness.


  • ● Wide diversity of functions and capabilities, supporting various applications.


  • The data collection, analysis, and visualization systems on the market can measure all aspects of human motion and movement.

Basic hardware: Motionmonitor can integrate various system devices for capturing hardware and software for synchronously collecting and analyzing multi-source data

Tailored solutions based on your needs to help you determine the appropriate motion monitor system configuration (choose from desktop or various portable laptop configurations)

Support various capture technologies: ensure cost-effectiveness of technology

We assist you in selecting, configuring, and testing optimal kinematic techniques or technology blends and combinations.
Including electromagnetic trackers, Moir é phase trackers, inertial measurement units, unmarked optical cameras, active optical cameras, passive optical capture cameras, passive optical cameras, and so on


Comprehensive data capture and analysis of human motion, head and spine tracking testing and analysis system, various motion testing and analysis devices, 3D motion capture system, full body motion capture system, hand and upper limb mechanics testing and analysis system, comprehensive motion capture and analysis system of human body, virtual reality testing and analysis system, captured motion data analysis and processing software, optical 3D motion capture system

Support various peripheral devices: achieve all aspects of human motion capture and analysis

We help you select and integrate peripheral systems to ensure the achievement of your * goals.
Various capture cameras, position trackers EMG()、 Measurement platform, instrument treadmill, instrument staircase, hand sensor, EEG, quantitative EEG (qEEG) system, digital video, event tagging and other analog devices, virtual reality and tactile devices, etc.

One stop turnkey service: Avoiding the hassle of dealing with multiple suppliers, MotionMonitor support team's one click call will solve hardware and software related issues:

We conduct on-site installation and training with the aim of focusing on your specific application and collecting meaningful data.

Typical Application Introduction:

MotionMonitor provides real-time solutions in a wide range of applications involving human motion research. Intended to analyze all aspects of human movement, starting with external stimuli that may affect human movement; Measurement and visualization of simulated brain activity; Then measure and analyze the muscle recruitment required to affect movement; Report standard kinematics and the resulting joint forces. Stimulus is monitored in various formats, from one-dimensional targets to 3D immersive virtuality created in WorldViz and Unity. Visual stimuli are presented on simple flat screens, head mounted displays, stereoscopic projection screens, and Bertec immersive domes. Brain activity is synchronously captured from three different EEG systems, providing the ability to easily identify events and associated movements. All EMG systems have conducted physical measurements of muscle recruitment. In addition, an integrated muscle model with user-defined optimization programs can be used to model individual muscle activities. Reverse kinematics comes from data collected from 10 different motion capture systems and all force measurement platform manufacturers. The breadth of technology used to capture data and the depth of analysis it contains in software.

1. Biomechanics and Life Sciences



Our solution device supports life science research from orthopedics to motor function, sports science, sports training, strength and regulation, and sports medicine. The functions include:

Multiple visualization methods to effectively display the data you need, including text; Bar chart or time series chart; Animation; Or 3D visualization.

Raw and processed data, such as kinematics and dynamics, can be obtained from the drop-down menu without programming. User defined formulas and scripts allow for application specific analysis of gait, balance, reach out, and grip.

Various biomechanical modeling functions, including the ability to customize joint center definitions and local coordinate systems. Support standard methods, such as the recommendations of the International Society of Biomechanics (ISB) and user-defined models. It can track, analyze, and visualize various bones of the hands, feet, and spine.

CT-MRI registration is used to create 3D renderings with specific thematic bone geometries. Anatomical landmarks can be automatically extracted from scans and used to define biomechanical models.

Integrated muscle modeling, using user-defined or imported OpenSim models to visualize and analyze muscle force and torque directly from motion capture data.

Supports multiple motion capture technologies, including cameras, inertial and electromagnetic sensors. Multiple kinematic techniques can be combined into a real-time hybrid motion capture system to simultaneously leverage the advantages of each technique.

2、 Neuroscience and Motor Control


Motion capture synchronous data acquisition and analysis system, multi-source motion data analysis system, 3D motion capture system, scapular motion testing and analysis system, biomechanical analysis system, human motion capture and analysis system, motion data synchronous analysis system, Xsens inertial measurement unit synchronous data acquisition and analysis system, EEG synchronous data acquisition and analysis system, whole-body motion capture and tracking analysis system

人体运动的多尺度神经力学建模
多尺度神经力学模型

Assist scientists in addressing the functional connections between the nervous system, sensory and musculoskeletal systems, as well as the movement of the body in physics


Body motion acquisition and analysis system, motion capture data comprehensive analysis system, motion capture multi data source synchronous acquisition and analysis system, Fastrak position tracker synchronous data acquisition and analysis system, 3D motion real-time capture and analysis system, human motion multi-scale capture monitoring and analysis system, human motion comprehensive data capture and analysis, motion analysis testing and analysis system, strength and conditioning testing and analysis system, 3D motion comprehensive data capture and analysis system

Human movement originates from the coordinated interaction between the nervous, muscular, and skeletal systems. Despite understanding the potential mechanisms of motor neuromuscular and musculoskeletal functions, there is currently no experimental understanding of the neural mechanical interactions in the composite neuromuscular skeletal system. This is the main challenge in understanding human movement.
To address this issue, MotionMonitor has developed a comprehensive multi-scale modeling platform that includes muscle, bone, and neural models, among others. We combine high-density (HD-EMG) with blind source separation to identify interfering HD-EMG signals into a spike train set of spinal motor neuron discharges that simultaneously control many muscle fibers. We have developed a multi-scale musculoskeletal modeling formula driven by the discharge of motor neurons in the body, which is used to calculate high fidelity estimates of the resulting musculoskeletal forces. This will enhance the analytical ability of how nerve controlled muscle tissue interacts with bone tissue, thus opening up new avenues for understanding the etiology, diagnosis, and treatment of neuromuscular/orthopedic diseases.



The research in neuroscience and motion control benefits from various hardware and analyses integrated into our program.

Use any Tobii head mounted eye tracking system to capture real-time 3D eye tracking data synchronized with other data. Analyze the intersection of lines of sight.

Capture EEG data using Biosemi or AntNeuro hardware. Suitable for sitting, standing, and active tasks. Create user-defined points of interest in EEG data based on other kinematic data.

Real time presentation of visual, auditory, and tactile cues. User defined visual cues can be presented in various ways using simple geometric shapes, bar charts, time series charts, or application specific visual effects such as traffic lights.

Extend visual feedback to virtual reality through bidirectional communication between monitor r, Unity, and World Viz. 3D visualization can be presented in various ways. Some examples include:

Hand Laboratory: A 3D screen and truss system designed specifically for upper limb research. Provide the ability for the subject to interact with 3D virtual objects presented on or in front of the screen.

Immersive display: a complete hardware and software solution that uses a half mirror screen for research when the visualization of the arm is hidden or disturbed.

Integrated Research Environment System (IRES): A research quality environment created in collaboration with Bertec. Equipped with an immersive VR dome with 3D motion capture system and instrument treadmill.

3、 Rehabilitation and ergonomics:



Our solution device can assist trainers, exercise trainers, and ergonomics experts in evaluating, screening, and retraining:

Real time information provides the ability to evaluate performance and provide immediate feedback to staff or patients.

Synchronized peripheral data, such as EMG and force gauges, allow for research beyond kinematics on other factors that may cause motion.

A user-defined, icon driven interface provides customization for your protocol to ensure reliable and simple data collection and analysis.

Real time biofeedback and virtual reality display data in multiple ways, extending evaluation to training and behavior change.

Raw, processed, or user-defined data allows for evaluating the effectiveness of rehabilitation techniques or workplace environments. Custom reports can be generated immediately to share this data with clinical doctors, risk managers, and others.

During the data collection process, real objects such as tools or tea cups can be tracked, animated, and analyzed to monitor the interaction between workers or patients and the surrounding environment.

Customized turnkey solutions, including portable systems that utilize various motion capture technologies, allowing for data collection in any environment.
4、 Sports biomechanics


Our solution device provides the ability to monitor athletes and improve performance through many * functions, including:

Use advanced motion tracking technology to track, animate, and analyze athletes' movements and moving objects, such as golf, hitting, pitching, tennis, bowling, cycling, etc.

Perform sports specific analysis for evaluation, screening, and return to the field.

Access and visualize data through various methods, including report summaries, bar and time series charts, custom animations, and tracking.

Use audio feedback to provide real-time feedback for training and performance enhancement. Using virtual reality to extend real-time feedback and create an immersive experience for athletes.

Use our motion monitor special purpose application to simplify data collection and analysis for specific or motion related movements, such as:

Sports Monitor Jump Edition: An ideal tool for PT, AT, and coaches to quickly evaluate biomechanical and neuromuscular performance using reverse movements, squats, or dives.

Baseball Sports Monitor: A research quality motion capture solution with a simplified process for tracking and analyzing player pitching and hitting movements.

For more detailed configuration plans, please consult the product consultant: Manager Li


Human motion capture and synthesis system, biomechanical modeling system for various movements, manual therapy motion testing and analysis system, EEG synchronous data acquisition and analysis system, integration of multiple motion capture and analysis systems, all motion capture and analysis systems, motion data synchronous analysis system, body motion capture and analysis system, motion tracker EMG EEG integration system, complete 3D motion capture system

Our company has 10 years of experience in providing biomedical engineering research services such as cell tissue material biomechanics and bioprinting,

3D Vision | How to interact? Do you truly understand 3D motion capture?

Set up trackers at key parts of moving objects, capture the tracker's position by the system, and obtain three-dimensional spatial coordinate data after computer processing. After data is recognized by computers, it can be applied in fields such as animation production, gait analysis, biomechanics, and ergonomics.

The well-known movie "Avatar" is achieved through the use of motion capture technology throughout the entire process, and the combination of motion capture technology in the movie has a milestone significance. Other movie characters shot using motion capture technology include Caesar the gorilla in "Rise of the Planet of the Apes" and Gollum in the animated "Lord of the Rings" series, both played by motion capture master Andy Serkis.

The commonly used motion capture technologies can be theoretically divided into mechanical, acoustic, electromagnetic, active optical, and passive optical types. Devices with different principles each have their own advantages and disadvantages, which can generally be evaluated from the following aspects: positioning accuracy; Real time performance; Ease of use; Can capture the size of the motion range; Anti-interference ability; Multi target capture capability; And the degree of connection with the corresponding domain analysis software. In addition, there is inertial navigation motion capture.

1. Traditional optical motion capture system

The commonly used method in motion capture systems is optical motion capture using marker points. It is to stick markers that can reflect infrared light on the actor's body, and capture the actor's movements by tracking the reflective markers with a camera.

This method has high precision in capturing motion, but also requires high environmental requirements and is expensive, making it a powerful filming tool for Hollywood blockbusters.

The small white spots on my body are

2. Inertial motion capture system

This type of system is mainly based on IMU (Inertial Measurement Unit) to capture human motion. Tie the IMU, which integrates accelerometers, gyroscopes, and magnetometers, to specific bone nodes in the human body, and calculate the measured values through algorithms to complete motion capture. This inertial motion capture system is relatively inexpensive and suitable for teams with low budgets to complete motion capture.


The small red block tied to the actor's body is IMU

3. Motion capture based on computer vision

Motion capture based on computer vision has only emerged in recent years. This capture method mainly achieves motion capture by collecting and calculating depth information. For artistic creation and performance, this method is currently used frequently due to its simplicity, ease of use, and low cost.





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Product price of human motion collection and analysis system