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Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
Shilian Boyan (Beijing) Technology Co., Ltd
Room 906, Building A, Olympic Century Center, Xisanqi Bridge East, Changping District, Beijing
Motionmonitor from the United StatesTM One stop real-time motion capture and multi-source data synchronization analysis system
A real-time 3D motion capture and analysis system with strong integration capabilities, capable of integrating various capture and analysis hardware for real-time synchronized data analysis, used for clinical, biomechanical, neural control, and sports medicine applications involving complex motion analysis.

MotionMonitor is a one-stop turnkey 3D motion capture and analysis system designed to integrate various hardware, including but not limited to motion trackers EMG()、 Force measurement platform, instrument treadmill, instrument staircase, hand sensor, EEG, quantitative EEG (qEEG) system, digital video, event tagging and other analog devices, virtual reality and tactile devices, while synchronously collecting and analyzing multi-source data in real-time.
The data generated from the rich collection of analysis tools can be immediately replayed through graphical displays of all data outputs. Stunning 3D computer rendered object animations can be viewed as skeletons, simple sketches, or human figures. Integrate and use widely available hardware in the market to achieve real-time measurement of human movement, brain activity, eye movement, muscle recruitment, and external forces acting on the body.
MotionMonitor can integrate and accurately locate the hardware of all mainstream manufacturers in the market for sports, and synchronize data. Ensure that the components you select work together and use computer rendering and graphics display for real-time presentation. The data output includes joint forces and moments, as well as user-defined variables synchronously received from the virtual environment, and all motion and dynamics data, including joint forces and moments calculated using top-down or bottom-up inverse dynamics models. Provide comprehensive, systematic, and high-quality data for your research needs.
The data can be used in an intuitive drop-down menu that does not require programming. Users can write scripts to define additional data and events, and extend inherent functionality together with statistical modules.
With this system, you can integrate various hardware and synchronize real-time action analysis in all aspects:
·Customize comprehensive solutions to ensure you achieve research goals .....
Determine which technology and configuration are suitable for your * needs
·Integrate any motion capture analysis hardware on the market to leverage the advantages of each technology and ensure cost-effectiveness.
·To avoid the hassle of dealing with multiple suppliers, MotionMonitor's support team can solve hardware and software related issues with just one click calling.
·Convenient and efficient analysis:
The system has a built-in drop-down menu and one click buttons for comprehensive and systematic high-quality data analysis. Users can also customize the interface and create icon driven interfaces for quick and easy setup, collection, and analysis processes. The icon ensures that all operators collect data in a consistent manner, thereby reducing the introduction of errors during the process.
This system is a platform with strong integration capabilities in the motion capture analysis industry, including but not limited to the following brands:
-TrakSTAR location tracker from Ascension, USA
-Polhemus' Fastrak Position Tracker
-Polhemus' Patriot position tracker
-Polhemus' Liberty Position Tracker
-Polhemus G4 Position Tracker
-Haw motion capture camera from Motion Analysis Corp
-Eagle motion capture camera from Motion Analysis Corp
-Motion Analysis Corp's Osprey motion capture camera
-Kestrel motion capture camera from Motion Analysis Corp
-Qualisys' Oqus motion capture camera
-Qualisys' Miqus camera
-VICON's Vero Camera
-VICON's Bonita Camera
-VICON's Vantage camera
-VICON's T-series cameras
-VICON's MX camera
-Optitrak Flex motion capture camera from Natural Point
-Natural Point's OPrime motion capture camera
-PhaseSpace's Impulse and Impulse2 motion capture gloves, cameras, and capture systems
-Visualeyez 3D motion capture system from Phoenix Technologies Incorporated
-Thern Digital's Optotrak 3020 and Certus
-Metria Innovation's MPT Moir é Phase Tracking System
-Xsens Inertial Measurement Unit
-Delsys Inertial Measurement Unit
-APDM Inertial Measurement Unit
-InterSense Inertial Measurement Unit
-Bertec force measuring platform
-AMTI force measuring platform
-Kistler dynamometer
-Bertec Instrument Stairs
-AMTI Instrument Stairs
-Bertec instrument treadmill (providing real-time dynamic control of the treadmill)
-ATI miniature weighing sensor
-AMTI miniature weighing sensor
-Bertec miniature weighing sensor
Why choose this system?
-Gather the strengths of various schools for my use, systematically and comprehensively analyze and integrate data
3D motion capture system, position tracking force plate integration system, Fastrak position tracker synchronous data acquisition and analysis system, electroencephalogram (EEG) motion capture analysis system, human motion capture system, motion motion data processing software, all body motion capture analysis system, 3D motion capture data acquisition and integration system, sports medicine analysis system, various motion testing and analysis devices
A turnkey 3D motion and motion capture and analysis system, designed to analyze all aspects of various movements and movements
● Gather the strengths of various companies for my use: support and provide a wide range of motion and sports hardware on the market
● Ability to translate your research into your own clinical, teaching, ergonomic, or sports applications
A complete set of multi-scale biomechanical research and rehabilitation software
● One stop flexible selection according to needs, meeting various needs for motion and motion capture, monitoring, and analysis
● Provide more comprehensive and systematic motion capture and analysis data (including bones, muscles, blood vessels, nerves, and external stimuli, etc.)
A complete one-stop turnkey 3D motion capture and analysis system: integrating the strengths of all mainstream motion and sports hardware in the market, comprehensively and systematically digging, analyzing, and integrating data.
● Support real-time data collection from a wide range of hardware (all mainstream motion and sports hardware on the market).
● Use force gauges, hand sensors EMG、 Eye tracking, video EEG、 Synchronize the collection of motion data through virtual reality, tactile, and simulated data, simplifying the collection and analysis process.
Provide real-time playback through graphical display of raw or processed data.
No programming work is required from setup to data collection and analysis, operations can be completed through radio buttons and drop-down menus.
Provide a universal software platform that spans various hardware systems, taking advantage of the strengths of each company and offering higher cost-effectiveness.
● Wide diversity of functions and capabilities, supporting various applications.
The data collection, analysis, and visualization systems on the market can measure all aspects of human motion and movement.
Tailored solutions based on your needs to help you determine the appropriate motion monitor system configuration (choose from desktop or various portable laptop configurations)
We assist you in selecting, configuring, and testing optimal kinematic techniques or technology blends and combinations.
Including electromagnetic trackers, Moir é phase trackers, inertial measurement units, unmarked optical cameras, active optical cameras, passive optical capture cameras, passive optical cameras, and so on
Real time 3D motion capture system, human motion collection and analysis system, balance evaluation motion capture analysis system, motion capture multi data source integration, human motion data analysis system, interconnection and integration of different motion mechanics systems, Eyelink II eye tracking synchronous data acquisition and analysis system, hybrid motion capture testing and analysis system, human motion capture modeling and analysis system, Fastrak position tracker synchronous data acquisition and analysis system
We help you select and integrate peripheral systems to ensure the achievement of your * goals.
Various capture cameras, position trackers EMG()、 Measurement platform, instrument treadmill, instrument staircase, hand sensor, EEG, quantitative EEG (qEEG) system, digital video, event tagging and other analog devices, virtual reality and tactile devices, etc.
We conduct on-site installation and training with the aim of focusing on your specific application and collecting meaningful data.
MotionMonitor provides real-time solutions in a wide range of applications involving human motion research. Intended to analyze all aspects of human movement, starting with external stimuli that may affect human movement; Measurement and visualization of simulated brain activity; Then measure and analyze the muscle recruitment required to affect movement; Report standard kinematics and the resulting joint forces. Stimulus is monitored in various formats, from one-dimensional targets to 3D immersive virtuality created in WorldViz and Unity. Visual stimuli are presented on simple flat screens, head mounted displays, stereoscopic projection screens, and Bertec immersive domes. Brain activity is synchronously captured from three different EEG systems, providing the ability to easily identify events and associated movements. All EMG systems have conducted physical measurements of muscle recruitment. In addition, an integrated muscle model with user-defined optimization programs can be used to model individual muscle activities. Reverse kinematics comes from data collected from 10 different motion capture systems and all force measurement platform manufacturers. The breadth of technology used to capture data and the depth of analysis it contains in software.

Our solution device supports life science research from orthopedics to motor function, sports science, sports training, strength and regulation, and sports medicine. The functions include:
Multiple visualization methods to effectively display the data you need, including text; Bar chart or time series chart; Animation; Or 3D visualization.
Raw and processed data, such as kinematics and dynamics, can be obtained from the drop-down menu without programming. User defined formulas and scripts allow for application specific analysis of gait, balance, reach out, and grip.
Various biomechanical modeling functions, including the ability to customize joint center definitions and local coordinate systems. Support standard methods, such as the recommendations of the International Society of Biomechanics (ISB) and user-defined models. It can track, analyze, and visualize various bones of the hands, feet, and spine.
CT-MRI registration is used to create 3D renderings with specific thematic bone geometries. Anatomical landmarks can be automatically extracted from scans and used to define biomechanical models.
Integrated muscle modeling, using user-defined or imported OpenSim models to visualize and analyze muscle force and torque directly from motion capture data.
Supports multiple motion capture technologies, including cameras, inertial and electromagnetic sensors. Multiple kinematic techniques can be combined into a real-time hybrid motion capture system to simultaneously leverage the advantages of each technique.
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Assist scientists in addressing the functional connections between the nervous system, sensory and musculoskeletal systems, as well as the movement of the body in physics
Human movement originates from the coordinated interaction between the nervous, muscular, and skeletal systems. Despite understanding the potential mechanisms of motor neuromuscular and musculoskeletal functions, there is currently no experimental understanding of the neural mechanical interactions in the composite neuromuscular skeletal system. This is the main challenge in understanding human movement.
To address this issue, MotionMonitor has developed a comprehensive multi-scale modeling platform that includes muscle, bone, and neural models, among others. We combine high-density (HD-EMG) with blind source separation to identify interfering HD-EMG signals into a spike train set of spinal motor neuron discharges that simultaneously control many muscle fibers. We have developed a multi-scale musculoskeletal modeling formula driven by the discharge of motor neurons in the body, which is used to calculate high fidelity estimates of the resulting musculoskeletal forces. This will enhance the analytical ability of how nerve controlled muscle tissue interacts with bone tissue, thus opening up new avenues for understanding the etiology, diagnosis, and treatment of neuromuscular/orthopedic diseases.
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The research in neuroscience and motion control benefits from various hardware and analyses integrated into our program.
Use any Tobii head mounted eye tracking system to capture real-time 3D eye tracking data synchronized with other data. Analyze the intersection of lines of sight.
Capture EEG data using Biosemi or AntNeuro hardware. Suitable for sitting, standing, and active tasks. Create user-defined points of interest in EEG data based on other kinematic data.
Real time presentation of visual, auditory, and tactile cues. User defined visual cues can be presented in various ways using simple geometric shapes, bar charts, time series charts, or application specific visual effects such as traffic lights.
Extend visual feedback to virtual reality through bidirectional communication between monitor r, Unity, and World Viz. 3D visualization can be presented in various ways. Some examples include:
Hand Laboratory: A 3D screen and truss system designed specifically for upper limb research. Provide the ability for the subject to interact with 3D virtual objects presented on or in front of the screen.
Immersive display: a complete hardware and software solution that uses a half mirror screen for research when the visualization of the arm is hidden or disturbed.
Integrated Research Environment System (IRES): A research quality environment created in collaboration with Bertec. Equipped with an immersive VR dome with 3D motion capture system and instrument treadmill.

Our solution device can assist trainers, exercise trainers, and ergonomics experts in evaluating, screening, and retraining:
Real time information provides the ability to evaluate performance and provide immediate feedback to staff or patients.
Synchronized peripheral data, such as EMG and force gauges, allow for research beyond kinematics on other factors that may cause motion.
A user-defined, icon driven interface provides customization for your protocol to ensure reliable and simple data collection and analysis.
Real time biofeedback and virtual reality display data in multiple ways, extending evaluation to training and behavior change.
Raw, processed, or user-defined data allows for evaluating the effectiveness of rehabilitation techniques or workplace environments. Custom reports can be generated immediately to share this data with clinical doctors, risk managers, and others.
During the data collection process, real objects such as tools or tea cups can be tracked, animated, and analyzed to monitor the interaction between workers or patients and the surrounding environment.
Customized turnkey solutions, including portable systems that utilize various motion capture technologies, allowing for data collection in any environment.
4、 Sports biomechanics
Our solution device provides the ability to monitor athletes and improve performance through many * functions, including:
Use advanced motion tracking technology to track, animate, and analyze athletes' movements and moving objects, such as golf, hitting, pitching, tennis, bowling, cycling, etc.
Perform sports specific analysis for evaluation, screening, and return to the field.
Access and visualize data through various methods, including report summaries, bar and time series charts, custom animations, and tracking.
Use audio feedback to provide real-time feedback for training and performance enhancement. Using virtual reality to extend real-time feedback and create an immersive experience for athletes.
Use our motion monitor special purpose application to simplify data collection and analysis for specific or motion related movements, such as:
Sports Monitor Jump Edition: An ideal tool for PT, AT, and coaches to quickly evaluate biomechanical and neuromuscular performance using reverse movements, squats, or dives.
Baseball Sports Monitor: A research quality motion capture solution with a simplified process for tracking and analyzing player pitching and hitting movements.
For more detailed configuration plans, please consult the product consultant: Manager Li
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Our company has 10 years of experience in providing biomedical engineering research services such as cell tissue material biomechanics and bioprinting,
Motion capture provides technical tools for virtual filmmaking
According to the "2021 Film and Television Technology Assessment" report, virtual production, remote work, and machine learning are expected to be key technologies in the film and animation manufacturing industry in the coming years. Compared to traditional film and television manufacturing processes, virtual production will be more environmentally sustainable.
Motion capture technology enhances the creativity of virtual filmmaking
The success of virtual production cannot be achieved without the assistance of motion capture technology. Motion capture technology provides high-level technical support and effective technical tools for the construction of virtuality, the reproduction of film authenticity, and the natural and smooth animation.
@ Vol.1 Cool Visual Effects
The combination of motion capture technology and 3D CG virtual production technology creates a stunning visual impact effect through realistic and difficult to achieve scene production, bringing new feelings to the audience.
@Vol.2 Realistic Film and Television Presentation
Motion capture transfers the action performance of actor * to digital characters, combined with realistic virtual scene effects, to achieve personalized performances comparable to reality, thus creating real-time film and television animation sequences.
@Vol.3 Real time tracking output
The virtual production process combines motion capture with full body tracking of performers, allowing users to track scenes and highly realistic digital characters, and combines high fidelity finger tracking and facial capture functions to directly transmit real-time data to the production engine with the lowest possible latency for data transmission.
As a key component of virtual production, motion capture will fully unleash its creativity and redefine our imagination.
The advantages of using virtual power motion capture for virtual production
Unrestricted, actors are free to perform
The virtual dynamic motion capture system is a motion capture system applied in the fields of film, animation, gaming, advertising, and more. Without limitations such as space, light, or scene, performers can freely perform, capture real motion postures, and empower virtual production.
Natural and smooth, real-time output
Virtual power motion capture technology has the level of virtual production, capturing real human movements in real time and generating action performance effects. It can save the process of frame building and simulation in the early stage, control virtual production costs at high speed, high quality, and super realistic, and the entire process is more intuitive and convenient, with better results.
Realistic restoration, achieving intimate interaction between virtual and reality
Virtual dynamic motion capture technology can drive bone movements in real-time, achieving realistic results in motion smoothness and accuracy, and shining in fields such as virtual reality and human-computer interaction. Capture the movement of key points in the human body, simulate human body movements in real time, endow each virtual game character with real "life", make the performance of digital characters realistic and natural, and achieve intimate interaction between virtual and reality.
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