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Long term supply of throwing motion capture systems

NegotiableUpdate on 05/06
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Overview

Long term supply of throwing motion capture system, which is a one-stop turnkey 3-D motion capture and data integration analysis system aimed at synchronously collecting data from various motion trackers EMG、 Data from force measurement platforms, hand sensors, quantitative EEG (qEEG) systems, digital videos, event markers, and other analog devices, as well as virtual reality and tactile devices, are used for clinical, biomechanical, neural control, and sports drug applications involving complex motion analysis ..

Product Details

Long term supply of throwing motion capture systems

Throwing motion capture system, ,

One stop 3D motion capture analysis system

Analysis of Motion Capture in Throwing Sports



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This system is a one-stop turnkey 3-D motion capture and data integration analysis system, designed to synchronously collect data from various motion trackers EMG()、 Data from force measurement platforms, hand sensors, EEG electroencephalography (EEG), quantitative EEG (qEEG) systems, digital videos, event markers, and other analog devices, virtual reality, and tactile devices, used for clinical, biomechanical, neural control, and sports drug applications involving complex motion analysis.

The data generated by the system from a rich collection of analysis tools can be immediately replayed through graphical displays of all data outputs. Stunning 3D computer rendered object animations can be viewed as skeletons, simple sketches, or human figures. Integrate and use widely available hardware in the market to achieve real-time measurement of human movement, brain activity, eye movement, muscle recruitment, and external forces acting on the body.

This system can integrate motion capture with hardware from all mainstream manufacturers in the market, accurately locate and synchronize data with other components. Ensure that the components you select work together and use computer rendering and graphics display for real-time presentation.


Introduction to motion capture analysis of throwing:

Analyze key throwing indicators, such as biomechanical alignment; Rotation and acceleration of pelvis, torso, shoulders, and elbows.


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hardware

Use optical cameras, electronic magnetic trackers, or inertial sensors to capture and analyze moving machinery.
Combining multiple kinematic techniques into a comprehensive motion capture system to simultaneously leverage the advantages of each technique. For example, electromagnetic sensors can be used to track detailed hand movements, while markers can be used to track other body parts.

Define and animate objects


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Track and animate objects as they interact with each other. Define objects such as physical targets, sports equipment, balls, body parts, and trajectories.


Customize visual display
Display performance metrics in text format within animation windows or time series charts to obtain clear, concise, and immediate technical feedback. Incorporate synchronized digital videos to provide familiar references for coaches and athletes.

comprehensive analysis
Automatically identify throwing stages and evaluate the mechanics of each stage. Analyze indicators such as acceleration, deceleration, segmented velocity, and joint angle.

biofeedback
Use built-in visual or audio biofeedback prompts from any raw or processed data to modify throwing techniques. When the target value is reached, provide a tone to encourage actions with a "success" tone. Or provide a 'negative' tone to prevent the movement mode.

Strength and Regulation

Provide a turnkey package of hardware and software for motion capture, tailored to the needs of strength and conditioning professionals.

Motion Analysis
Track full body movements for evaluation, assessment, and training. MotionMonitor simplifies the collection and analysis of biomechanical data. Simultaneously track fitness equipment or exercise objects and set animations for them, such as throwing, baseball, cycling, kettlebells, free weights or barbells, and so on.
performance metrics
Use quantitative data to evaluate common performance indicators. Click the button to access data such as vertical jump height, strength, power generation, and range of motion.
biofeedback
Provide real-time visual and auditory biofeedback for behavior correction and regulation. Using virtual reality to expand visual feedback and create an immersive experience for athletes.
Application diversity
Analyze various applications, including fatigue programs, injury prevention screening, and rehabilitation progress. Using equipment for teaching and research purposes
Modular and scalable
Add synchronized reference videos, eye tracking, and force plates to create a complete evaluation system. All systems can be seamlessly upgraded, so devices can be added over time as teaching and research needs evolve.

Throwing SportsThe effectiveness of this technical action depends in many ways on whether the athlete is good at implementing rapid and continuous braking from bottom to top in each movement segment, because it is this condition that helps to effectively redistribute the mass entering the working segment, which is relatively small and leads to a significant increase in the speed of the distal arm segments. By bending the wrist and fingers to release the javelin, and rapidly rotating it clockwise (right-handed), the javelin's flight can be stabilized.

Maintain balance. The body balance after javelin throwing is the final movement of the entire process, and whether the body balance can be maintained directly affects the success or failure of throwing. After the javelin is thrown, the human body will inevitably continue to move forward with the forward inertia due to the effect of inertia. In order to prevent crossing the line and committing a foul, it is necessary to take a step forward in time, slightly turn left or lean forward slightly, lower the center of gravity, and maintain balance.

The rules of javelin throwing require athletes to throw the javelin from above their shoulders or throwing arms, and not from the side of their body using throwing or throwing methods. Before throwing the javelin, if the body * turns and turns from side to back to start the arc, then the trial throw is considered a failure. During the trial throw, if the javelin jumps out of the parallel lines on both sides during the run-up and lands on the ground, it is considered a failure in the trial throw. From the perspective of the field, when the javelin lands, the tip of the spear touches the ground first and the javelin * falls within the angle line, indicating success; When a javelin lands, if the tip of the spear does not land first or if the spear lands outside the angle line, it is considered a failure; According to the rules, the tip of the javelin must fall within the angle line of the throwing area to be valid. But sometimes during the competition, when the javelin lands on the ground, if the javelin is inserted diagonally near the inner edge of the angle line and the gun body is above the angle line, it should be considered successful. If any part of the gun body is pressed against the angle line, it should be considered a failure. If the javelin is damaged or broken during the trial throw while watching the game, and the athlete does not commit a foul, then changing the gun and attempting the throw again does not count as a failed attempt.





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Long term supply of throwing motion capture systems